Well, I was going to praise your game because you put "pure romance (free NTR)" in the description. I downloaded it out of curiosity since I love AI art, but I was disappointed with your game because, as another commenter said, it doesn't matter if you try to avoid NTR, the choices you make don't change the outcome. NTR happens behind your back.
I was wondering if I should make a more aggressive comment, but after thinking about it, I came to the conclusion that it wouldn't change anything because it's your game and you can do whatever you want. It's just a shame because this game could be one of my favorites, since in this type of game that simulates messages, I only know of one game that doesn't have NTR.
Anyway, good luck with your game. Just do one thing: remove from the description that this game has a PURE ROMANCE path. Okay, don't fool those who don't like NTR.
Certain people LOVE to go anti-ntr route, to save girl who gets ntred. The same way like going virgin route on female MC corruption games - just to lock in and feel yourself like a hero. I never understood this behaviour too, because I don't know how they find time to do this on some random not-finished games. I just treat nsfw-games like another example of porn, but with interactive actions, with rare examples of really good gameplay in them. But these NTR-mobile games have zero challenge at this "saving" only simulating it. Well, simulation is good too, I guess.
All in all, do what you do with your game. NTR Mobile was very promising, but now instead of going further with the initial idea dev started doing multiple separate routes and I have zero desire to support such game. For another example - ShyBox's "NTR Phone" have a ton of different girls with their own storyline, that are separated (it's like multiple games in one), but I like only two of them and the fact, that they are not popular leads to months of zero content with them. This way it's easier for me to download leaked version.
So I suggest to go with one or two routes, because it's the most stable way to bring updates for an individual dev.
First of all, I apologize for the late response. Before answering your question, I could ask another one. Why do you put two paths in your game? Doing an exercise of imagination, you have two paths: one goes up a hill and the other goes around the hill. Both will lead to the same place. The difference is that on the right path, you will go up the hill and only see a pleasant landscape. On the left path, you will go around the hill, but you will see things that you did not see because you were going up the hill and things were happening behind the scenes, such as pollution, deforestation, etc. Applying this analysis to the game, you have the path to the hill in which you are a loving boyfriend and love your girlfriend, always being present with her, thinking that your relationship is going great. On the path to go around the hill, you have the path that will show everything that was happening while you were following the path to the hill. So I ask, being very sincere and curious, why did you choose to give two paths that ultimately lead to the same result, because those who like the NTR genre have no reason to choose the NTS route since in this route not everything that is happening appears until a certain event is reached, besides that if you draw a parallel between each event you will see that things happen and you only have the option of seeing or not seeing.
In my point of view, if you take two paths then they are a YES and a NO.
Now answering your question "why do you need to play the NTR game without NTR?" Well, part of N1rox98's argument is right in which he talks about saving the girl, another point that I like is that the creator makes a game where this genre exists but he doesn't become a hostage, on the contrary, he has the courage to make a route that will please more players because you are reaching a large audience, both those who like NTR and those who don't. I have played games where you have both routes and they work very well. But I know there's someone itching to ask me if you don't like the genre because you downloaded and played this game? And I answer:
As I said, I like AI art, which is the first point of why it caught my attention. Another point would be the introduction of the page that talked about a supposed route in which there would be no NTR (I know it's already been fixed). Another good thing about your game is that the protagonist is participatory. I found this incredible because in other games of the genre, one of the narrative excuses for betrayal to happen is the absence of the protagonist, since he usually says "I wish I was there." Having your protagonist present in the story opens up a margin for a route without NTR since there's no such excuse.
As I said before, the game is your creation. You shape it however you want. You will be successful because as a game developer, you are flexible to criticism and feedback. Thank you for not responding to me ignorantly, as has happened in other games in which I tried to debate civilly. Good luck in your future projects.
Thank you for answering me in such detail. Yes, you are right. I think a path without NTR could increase the immersion in the game, but adding a new path is probably too late.. I will think about it.
Answering the question of why there are two paths in the game NTR and NTS - I just like both genres and I did not want to choose only one of them, so I decided to make two at once. I decided that if the game has two genres at once, the game will be able to attract both NTR and NTS lovers.
I also don't like games where you have to spend more than 15 minutes of your time for some events to start happening and only then realize that you don't like the game and regret the time spent. That's why I sped up the plot at the beginning of the game so that players could immediately immerse themselves in the events of the game and understand whether they want to continue, but because of this I caught a lot of criticism, for example: "events develop very quickly" and so on. You can't please everyone) I'm just making a game that I would like to play myself. I think this is the right way to make a good game. I think if you make a game relying only on the opinions and desires of others, the game will immediately fail. But constructive criticism like yours is very important! It helps me pay attention to things that I didn't pay attention to.
Most often, people just write insults to the game without explaining their point of view
Dev, please mention somewhere in intro the earlier name of the game. You changed your nickname as well as the name of the game. For 10 good minutes, i thought someone has pirated the game here and i was gonna report it.🤣🤣🤣
Not my favorite of this genre I played recently. Its nice to see the achievements as a kind of Progress (couldnt unlock the right one in the top row though). The art doesnt stand out. Its typical AI, its not low quality, there isnt any weird stuff but just nothing special.
What i found rather annoying was having. To. Click. For. Every. Message. To. Appear. There isnt much content yet, you can influence how much the gf falls for the bull, but even if you are good to her stuff will happen unless you tell her you like NTS than its just nts stuff. (I know its the Point, but it feels bad to have decisions that dont matter at the end.)
Apart from that there is basically no build up for anything. You have a best friend of which you know basically nothing, you meet the girl who is barely intodruced more than visiting the same college. So yeah, its not a lost cause in any way, its way to early to tell, but if you arent a really big fan of this kind of game id rather pass.
(Based on version 0.5.2, the latest free release on patreon)
As for clicking to receive each message - I decided to do it specifically so that players could control the speed of the game themselves. I had experience with similar games where messages appear automatically and I was depressed by the slow skipping of messages when I replayed the game. I decided that my solution would get rid of this problem.
Yes, the game is specifically for fans of this genre. (It would be strange if it were otherwise)
Hey, good you take it positively, sorry if it sounded too harsh. Its just one of the weaker of these Games (both nts/r and sepcifically phone type games).
I mean of course people should play what genre they like, its just that Games can be enjoyed by people even when they arent particularly a fan of it, which i thought is here not so easy.
I understand what you mean with the message speed and its nice for skipping through it quickly. But when seeing it for the first time i just didnt Like it. Maybe have the first message when you have to change a chat appear automatically thats something that I would prefer at least, but of course its your game
FYI, when using unrar on linux to play the game in WINE, unrar has a failed extraction for the following:
Extracting Phone NTS Story 0.3.1/Phone Ntr Story_Data/Managed/Unity.Profiling.Core.dll OK
unrar: Unsupported block header size (was 7, max is 2)
Extracting ��#p Failed
Extracting Phone NTS Story 0.3.1/Phone Ntr Story_Data/Managed/Unity.Timeline.dll OK
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Well, I was going to praise your game because you put "pure romance (free NTR)" in the description. I downloaded it out of curiosity since I love AI art, but I was disappointed with your game because, as another commenter said, it doesn't matter if you try to avoid NTR, the choices you make don't change the outcome. NTR happens behind your back.
I was wondering if I should make a more aggressive comment, but after thinking about it, I came to the conclusion that it wouldn't change anything because it's your game and you can do whatever you want. It's just a shame because this game could be one of my favorites, since in this type of game that simulates messages, I only know of one game that doesn't have NTR.
Anyway, good luck with your game. Just do one thing: remove from the description that this game has a PURE ROMANCE path. Okay, don't fool those who don't like NTR.
sorry, I'll remove it. why do you need to play the game ntr without ntr?
Certain people LOVE to go anti-ntr route, to save girl who gets ntred. The same way like going virgin route on female MC corruption games - just to lock in and feel yourself like a hero. I never understood this behaviour too, because I don't know how they find time to do this on some random not-finished games. I just treat nsfw-games like another example of porn, but with interactive actions, with rare examples of really good gameplay in them. But these NTR-mobile games have zero challenge at this "saving" only simulating it. Well, simulation is good too, I guess.
All in all, do what you do with your game. NTR Mobile was very promising, but now instead of going further with the initial idea dev started doing multiple separate routes and I have zero desire to support such game. For another example - ShyBox's "NTR Phone" have a ton of different girls with their own storyline, that are separated (it's like multiple games in one), but I like only two of them and the fact, that they are not popular leads to months of zero content with them. This way it's easier for me to download leaked version.
So I suggest to go with one or two routes, because it's the most stable way to bring updates for an individual dev.
First of all, I apologize for the late response. Before answering your question, I could ask another one. Why do you put two paths in your game? Doing an exercise of imagination, you have two paths: one goes up a hill and the other goes around the hill. Both will lead to the same place. The difference is that on the right path, you will go up the hill and only see a pleasant landscape. On the left path, you will go around the hill, but you will see things that you did not see because you were going up the hill and things were happening behind the scenes, such as pollution, deforestation, etc. Applying this analysis to the game, you have the path to the hill in which you are a loving boyfriend and love your girlfriend, always being present with her, thinking that your relationship is going great. On the path to go around the hill, you have the path that will show everything that was happening while you were following the path to the hill. So I ask, being very sincere and curious, why did you choose to give two paths that ultimately lead to the same result, because those who like the NTR genre have no reason to choose the NTS route since in this route not everything that is happening appears until a certain event is reached, besides that if you draw a parallel between each event you will see that things happen and you only have the option of seeing or not seeing.
In my point of view, if you take two paths then they are a YES and a NO.
Now answering your question "why do you need to play the NTR game without NTR?" Well, part of N1rox98's argument is right in which he talks about saving the girl, another point that I like is that the creator makes a game where this genre exists but he doesn't become a hostage, on the contrary, he has the courage to make a route that will please more players because you are reaching a large audience, both those who like NTR and those who don't. I have played games where you have both routes and they work very well. But I know there's someone itching to ask me if you don't like the genre because you downloaded and played this game? And I answer:
As I said, I like AI art, which is the first point of why it caught my attention. Another point would be the introduction of the page that talked about a supposed route in which there would be no NTR (I know it's already been fixed). Another good thing about your game is that the protagonist is participatory. I found this incredible because in other games of the genre, one of the narrative excuses for betrayal to happen is the absence of the protagonist, since he usually says "I wish I was there." Having your protagonist present in the story opens up a margin for a route without NTR since there's no such excuse.
As I said before, the game is your creation. You shape it however you want. You will be successful because as a game developer, you are flexible to criticism and feedback. Thank you for not responding to me ignorantly, as has happened in other games in which I tried to debate civilly. Good luck in your future projects.
Thank you for answering me in such detail. Yes, you are right. I think a path without NTR could increase the immersion in the game, but adding a new path is probably too late.. I will think about it.
Answering the question of why there are two paths in the game NTR and NTS - I just like both genres and I did not want to choose only one of them, so I decided to make two at once. I decided that if the game has two genres at once, the game will be able to attract both NTR and NTS lovers.
I also don't like games where you have to spend more than 15 minutes of your time for some events to start happening and only then realize that you don't like the game and regret the time spent. That's why I sped up the plot at the beginning of the game so that players could immediately immerse themselves in the events of the game and understand whether they want to continue, but because of this I caught a lot of criticism, for example: "events develop very quickly" and so on. You can't please everyone) I'm just making a game that I would like to play myself. I think this is the right way to make a good game. I think if you make a game relying only on the opinions and desires of others, the game will immediately fail. But constructive criticism like yours is very important! It helps me pay attention to things that I didn't pay attention to.
Most often, people just write insults to the game without explaining their point of view
Dev, please mention somewhere in intro the earlier name of the game. You changed your nickname as well as the name of the game. For 10 good minutes, i thought someone has pirated the game here and i was gonna report it.🤣🤣🤣
Btw great game.👍👍
Great game. Loving it already.
Can't wait for more.
Thankyou
My favorite game in this genre. The AI chat with the main heroine is absolutely fire!
Not my favorite of this genre I played recently. Its nice to see the achievements as a kind of Progress (couldnt unlock the right one in the top row though). The art doesnt stand out. Its typical AI, its not low quality, there isnt any weird stuff but just nothing special.
What i found rather annoying was having. To. Click. For. Every. Message. To. Appear. There isnt much content yet, you can influence how much the gf falls for the bull, but even if you are good to her stuff will happen unless you tell her you like NTS than its just nts stuff. (I know its the Point, but it feels bad to have decisions that dont matter at the end.)
Apart from that there is basically no build up for anything. You have a best friend of which you know basically nothing, you meet the girl who is barely intodruced more than visiting the same college. So yeah, its not a lost cause in any way, its way to early to tell, but if you arent a really big fan of this kind of game id rather pass.
(Based on version 0.5.2, the latest free release on patreon)
Thank you for your honest feedback!
As for clicking to receive each message - I decided to do it specifically so that players could control the speed of the game themselves. I had experience with similar games where messages appear automatically and I was depressed by the slow skipping of messages when I replayed the game. I decided that my solution would get rid of this problem.
Yes, the game is specifically for fans of this genre. (It would be strange if it were otherwise)
Hey, good you take it positively, sorry if it sounded too harsh. Its just one of the weaker of these Games (both nts/r and sepcifically phone type games).
I mean of course people should play what genre they like, its just that Games can be enjoyed by people even when they arent particularly a fan of it, which i thought is here not so easy.
I understand what you mean with the message speed and its nice for skipping through it quickly. But when seeing it for the first time i just didnt Like it. Maybe have the first message when you have to change a chat appear automatically thats something that I would prefer at least, but of course its your game
FYI, when using unrar on linux to play the game in WINE, unrar has a failed extraction for the following:
But it still runs just fine in WINE
PC version?
The PC version of the game will be released soon
The PC version is already on Patrion
I just get this error. Tried to download a couple times.
Thanks, I'll fix it!
I updated the build, can you check?
Yes, it now installs. Thanks.
how do you use the .apk file?
This is a package file format for the Android operating system
Wanted to give this a quick try. Says it isnt compatible with your phone when you go to install. Samsung s24.
Also patreon link in description goes to main patreon page not your actual page.
Thanks for pointing out the wrong link. I will look into the Samsung issue.
I updated the build, can you check?
You didn't mark this as adult properly. Try adding the Adult or Erotic tag.
Thank you!